Announcement

Collapse
No announcement yet.

use camera path farme range

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • use camera path farme range

    in my moving animation
    when i use "use camera path" in my 750 frame animation the "GI Rays" scattered along the path of my animation and that required High number " GI Rays" to give acceptable GI result, and increase total rendering time
    I am confident that the "GI Rays" i calculated in frame 0 will not used in frames 500-750 [in my animation at least] so is there anyway to limit the camera path calculation a frame range ????

    i tried manually change animation time range but i Confused with overlapping frame

  • #2
    in my moving objects animation
    when i use "use camera path" in my 750 frame animation the "GI Rays" scattered along the path of my animation and that required High number " GI Rays" to give acceptable GI result, and increase the total rendering time
    I am confident that the "GI Rays" i calculated in frame 0 will not used in frames 500-750 [in my animation at least] so is there anyway to limit the camera path calculation to a frame range before and after my current rendering frame????

    i tried manually change animation time range but i Confused with overlapping frames

    and sorry for my bad english

    Comment

    Working...
    X