Hi, I've been trying Phoenix 2.0 and Im doing a little test, a wall with slowmoving water. The simulation run fine on the surface buth I have som issue with the speed. I Want something like this http://www.youtube.com/watch?feature...6T_Iie1I#t=17s
My model, is like statue with hole i top where the water emits from.
As far as I could read I can change 2 parameters, Dynamics time and Advection from classic to Slow moving? Am I right?
But when changing Advection to slow moving the simulation slows up and dont want to get over the edge, Should I use classic method instead? And just use Time Scaling?
Lower value on Time Scale means more frames = slowmotion?
My Source have Discharge 1,0 so I dont think I can lower this value more or increase.
Would nice if I could find a way out in this test as i dont have found any form of exampel of a waterwall. another problem I have tested out is that i cant se any velocity in my render elements?
Thanks.
My model, is like statue with hole i top where the water emits from.
As far as I could read I can change 2 parameters, Dynamics time and Advection from classic to Slow moving? Am I right?
But when changing Advection to slow moving the simulation slows up and dont want to get over the edge, Should I use classic method instead? And just use Time Scaling?
Lower value on Time Scale means more frames = slowmotion?
My Source have Discharge 1,0 so I dont think I can lower this value more or increase.
Would nice if I could find a way out in this test as i dont have found any form of exampel of a waterwall. another problem I have tested out is that i cant se any velocity in my render elements?
Thanks.
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