Announcement

Collapse
No announcement yet.

VRayFur Distribution

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRayFur Distribution

    HI,

    In VRayFur, no matter how low the Distribution values are the number of hair strands don't go below a certain number
    Maybe there is a reason for this to happen but I would expect a Distribution value of 0 to have no fur.
    Also it is not possible to have a surface with a low amount of fur (unless a density map is used).
    Is there a reason for it to behave this way?

    Thank you.

    Regards,
    Jose

  • #2
    It would never go below one strand per triangle of the original mesh.

    However you can use the density texture map to go lower than that.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      OK, got it. It had to have some logic
      Thank you,
      Jose

      Comment

      Working...
      X