I am running into a strange issue when I enable distributed rendering. I will add that this only happens when I add an HDR map to the VRayLightDomeShape in the texture attribute. When I render on a single machine all is well. As soon as I enable three other machines in the distributed rendering, I get a large amount of dark and black buckets. Seems like the machines that are used as distributed slaves are somehow losing or ignoring the HDR. Any idea what may be causing this? Thanks

Comment