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Distributed renders with dark/black buckets.

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  • Distributed renders with dark/black buckets.

    I am running into a strange issue when I enable distributed rendering. I will add that this only happens when I add an HDR map to the VRayLightDomeShape in the texture attribute. When I render on a single machine all is well. As soon as I enable three other machines in the distributed rendering, I get a large amount of dark and black buckets. Seems like the machines that are used as distributed slaves are somehow losing or ignoring the HDR. Any idea what may be causing this? Thanks

  • #2
    This is the result with an HDR map enabled and distributed rendering enabled:


    This is the result with an HDR map disabled and distributed rendering enabled:

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    • #3
      Aggrrrhhhh...broken links. Here is the direct link to the images: http://www.coroflot.com/przemek/tools

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      • #4
        your slaves dont seem to see your texture. Just make sure that your textures are on a server/machine accessible by all slaves...
        Portfolio: http://www.cgifocus.co.uk

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        • #5
          Hi,

          Recent night builds has an option to abort the rendering if there is missing asset on any of the slaves.
          You can try it, if you're on such build.

          The options is in Render Settings -> VRay -> Misc -> Abort rendering on missing asset.

          /Teodor
          V-Ray developer

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          • #6
            Yannick:
            All of my textures are on my local machine where I work. Do I need to distribute those textures in the same directory structure to all slaves that are used for distributed rendering? It would defeat the purpose of the distributed rendering.

            Teodor:
            Unfortunately I am not on the nightly builds yet. So I basically have to copy the file and associated textures to all slaves in order to utilize distributed rendering?

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            • #7
              Originally posted by plodej View Post
              Yannick:
              All of my textures are on my local machine where I work. Do I need to distribute those textures in the same directory structure to all slaves that are used for distributed rendering? It would defeat the purpose of the distributed rendering.

              Teodor:
              Unfortunately I am not on the nightly builds yet. So I basically have to copy the file and associated textures to all slaves in order to utilize distributed rendering?
              Yes, you need to copy the textures on the slave or you can to make them accessible using network shares.

              See the description of the VRAY_ASSETS_PATH in http://www.spot3d.com/vray/help/maya...ars.htm#assets

              BTW: The option will just abort the rendering if there is a missing asset, it won't automatically transfer the assets.
              We are working on automatic transfer for the assets, but I don't know what is the current time estimate for this feature.

              /Teodor
              V-Ray developer

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              • #8
                Originally posted by plodej View Post
                Yannick:
                All of my textures are on my local machine where I work. Do I need to distribute those textures in the same directory structure to all slaves that are used for distributed rendering? It would defeat the purpose of the distributed rendering.
                How would it defeat the purpose? Use a central file server to host all assets, then all slaves can see them the same.

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