Let's say I want to animate a burst of smoke coming from a horizontal pipe with a bit of force behind it. So I imagine it being a 'stream' of smoke that after a distance 'opens up' and rises (after the burst has stopped).
What would be the best way to approach this? A particle burst as source, with a force space warp?
Thanks for your thoughts.
What would be the best way to approach this? A particle burst as source, with a force space warp?
Thanks for your thoughts.
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