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Stop emitting liquid without stopping the simulation

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  • Stop emitting liquid without stopping the simulation

    Hi,

    at the moment I am testing the Phoenix FD 2.0 demo (3DS Max 2012 / 64 bit).

    I cannot find the option to stop emitting the liquid without stopping the simulation of the already emitted liquid, approximately like this user did:



    Thank you for your help!

  • #2
    animate the discharge and the liquid value of the source
    ______________________________________________
    VRScans developer

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    • #3
      Thank you!

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