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Diffuse Roughness

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  • Diffuse Roughness

    Perhaps this has been discussed elsewhere, but I am unsure of how to utilize the roughness feature in the diffuse channel. When I read about it in the VRayMtl examples section on the spot3d.com site and it mentions inputing a numeric value, but I do not see a box to plug a number into, just a channel I can map. Can anyone tell me how to properly utilize this feature?

    Thank you for the help!

  • #2
    Hi
    We have missing the numerical input box, but you can use gray scale color to control the roughness. 0 = black color and 1 = white color. You can also use gray color if you want something in between black and white. We are planning to include the numeric input box in the future.

    Best

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