Hello people, this is my first post on this forum ( pretty much on any forum actually ),
And I join, to be honest, only because I encounter difficulty on v-ray rhino, which no one around seems to be able to help
( there all using 3DS Max, damn it !! )
But you know, now that I'm expat in a pretty random country,
I might aswell join a community which had an interest in common with me !
I promise I will try to help as much as possible as well !
So my problem is divided in two parts,
First, the clamped colors:
In the renders that I've done, using walls of relatively bright and light colors for the building as created this phenomenon that I spotted through the option of the V-ray Frame ( force clamped colors ) which shows area where some kind of over brightness appears.
So the only solution that found to beat the problem was to use less bright color,
and in the GI ( light blue ) settings, to push the turbidity to 6 - 7 ( as to create a " about to rain kind of scene " )
But it is still there, and still quite ANNOYING !!!
Exemple render
Second, for those who have a bit of free time in there hands:
If you have any suggestion on what I could work on to improve that render:
( not talking about background, just the actual image that I've rendered,
and appart from adding people ! )
33rd render
All right I know it is a long and boring post, and I apologize for those who manage to get till here,
and I guess I already thank you a lot to read all that !!!
Now If you got any clue for the clamped colors problem that would be amazing as I couldn't find anything on the web
And if you have any suggestion for my render, it is welcome and greatly appreciated !
Thanks you very much again fo reading, hoping to hear from you soon.
Anarsheep
And I join, to be honest, only because I encounter difficulty on v-ray rhino, which no one around seems to be able to help
( there all using 3DS Max, damn it !! )
But you know, now that I'm expat in a pretty random country,
I might aswell join a community which had an interest in common with me !
I promise I will try to help as much as possible as well !
So my problem is divided in two parts,
First, the clamped colors:
In the renders that I've done, using walls of relatively bright and light colors for the building as created this phenomenon that I spotted through the option of the V-ray Frame ( force clamped colors ) which shows area where some kind of over brightness appears.
So the only solution that found to beat the problem was to use less bright color,
and in the GI ( light blue ) settings, to push the turbidity to 6 - 7 ( as to create a " about to rain kind of scene " )
But it is still there, and still quite ANNOYING !!!
Exemple render
Second, for those who have a bit of free time in there hands:
If you have any suggestion on what I could work on to improve that render:
( not talking about background, just the actual image that I've rendered,
and appart from adding people ! )
33rd render
All right I know it is a long and boring post, and I apologize for those who manage to get till here,
and I guess I already thank you a lot to read all that !!!
Now If you got any clue for the clamped colors problem that would be amazing as I couldn't find anything on the web
And if you have any suggestion for my render, it is welcome and greatly appreciated !
Thanks you very much again fo reading, hoping to hear from you soon.
Anarsheep