What is the command we need to use to convert a Z-brush OBJ to proxy for rendering in Maya using .ply to .vrmesh converter?
I got only this from spot 3D http://www.spot3d.com/vray/help/maya...ply2vrmesh.htm
Appreciate any help !!!
Thanks
I got only this from spot 3D http://www.spot3d.com/vray/help/maya...ply2vrmesh.htm
Appreciate any help !!!
Thanks
Comment