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velocity pass is wrong when i render multichanel EXR

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  • velocity pass is wrong when i render multichanel EXR

    Since i switched from after effects to nuke i render now multichanel exr out of vray for maya. but for some reason the velocity pass changed. when i render single chanel exr the veloxity pass has a gray background an blue, green and pink colors for the objects in motion. when i render in multi chanel exr thouhg, i become a black background with with green red yellow for the objects in motion.
    any help?
    thanks

  • #2
    When writing to a multi-channel .exr file, V-Ray writes the values as they are - positive or negative. When you write a single-channel file, V-Ray will add (0.5, 0.5, 0.5) to the values in order to keep them inside the black-white range.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks alot, that was helpful!
      cheers

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