Hello, in Mental Ray or Maya Software Render I can choose Premultiply or not. How can I render in in VRay Unpremultiplied?
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Rendering unpremultiplied Alpha
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Originally posted by PandaPanda View PostHello, in Mental Ray or Maya Software Render I can choose Premultiply or not. How can I render in in VRay Unpremultiplied?
Best regards,
VladoI only act like I know everything, Rogers.
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I got a similar question.
I want to render it my scene on a black background for compositing
At the moment I have Vray Sky in the GI Environment slot and a gradient in the Environment Map (Environment and Effects Panel)
Is there a way I can have the scene rendered against a black background and also have the Environment clean in a different channel?
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Originally posted by nomads View PostIs there a way I can have the scene rendered against a black background and also have the Environment clean in a different channel?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Khazmadu View PostJust to be clear with envirement you mean a Spherical Image like an HDRI? In that case you can simple use a Vray Extra Texture an a Vray Placement node to make that.
Best regards,
VladoI only act like I know everything, Rogers.
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I'm doing my compositing in Nuke and I want an unpremultiplied alpha.
So I need to render my scene on a black background and render the enviroment map out separately.
To avoid fringing I unpremult my image, grade it etc and premultiply the alpha then composit it back together.,
I was trying to find out if there is a way of having environment map in (without any geometry) a separate channel.
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Thats exaclty what I meant.
You can do that with an extra texture like this:
Set the Vray Placement to Spherical and connect it with the UVs of the File Node
You need a Geometry in the Scene because the ExtraTex will be mapped on that.
So just make an Big Sphere around your Scene and give it a Black Shader.
You can turn off everything except Primary Visibility.
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Originally posted by nomads View Post...exclude everything from extra texture except the sphere.
If you exclude something will it be rendered black in the Extra Texture. I can't test it Since I have only Vray 2.45 here but I thing this I what you get if you exclude them.
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