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Micha's Render Tools (Render Queue)

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  • #16
    Not sure. It's possible it isn't that hard, it's possible I'd have to do an extensive rewrite, which I'm not sure I have time for. I'll try to look at it soon. Where did you find the update, does Micha have it? I'm wondering if someone else hasn't already fixed this.
    emil mertzel
    vray4rhinoWiki

    Lookinglass Architecture and Design

    Comment


    • #17
      Yes, I believe so. The fix just fixes the issue when you use the render queue option there is a typo for PNG option as "pong" and also it is missing some other formats such as HDR. The fix was done in 2008 and I found it in the comments of the original Micha's post.

      As for the two-point perspective, it seems that when I save views in the two point perspective and then recover that view, the zoom factor (?) shifts. (The object is further away.) Fooprobe, If you could take a look at fixing the script, it would be wonderful... No one has yet fixed the tools.. as far as I have researched into this issue. Please take a look at it when you have some free time

      Best,
      C

      Originally posted by fooprobe View Post
      Not sure. It's possible it isn't that hard, it's possible I'd have to do an extensive rewrite, which I'm not sure I have time for. I'll try to look at it soon. Where did you find the update, does Micha have it? I'm wondering if someone else hasn't already fixed this.

      Comment


      • #18
        Also for the two point perspective issue, it seems when you save the views and then try to recover the views, the two point perspectives "turn back" to perspective.. and the queue render renders in those "turned" perspective views making them unsuccessful..

        Originally posted by fooprobe View Post
        Not sure. It's possible it isn't that hard, it's possible I'd have to do an extensive rewrite, which I'm not sure I have time for. I'll try to look at it soon. Where did you find the update, does Micha have it? I'm wondering if someone else hasn't already fixed this.

        Comment


        • #19
          So I've not had time to look at this, but a number of other forums seem to be talking about www.badger3d.com - take a look, maybe it meets your needs, inexpensive plugin
          emil mertzel
          vray4rhinoWiki

          Lookinglass Architecture and Design

          Comment


          • #20
            Originally posted by fooprobe View Post
            So I've not had time to look at this, but a number of other forums seem to be talking about www.badger3d.com - take a look, maybe it meets your needs, inexpensive plugin
            Hello, Fooprobe!
            How are you?? Yes i am aware of this plugin. How long would it take to re-write the scripts?
            Do you think you can do it eventually? Please let me know

            Comment


            • #21
              Hi. Sorry, i've been consumed with other things. I've tried to rewrite this, but there is a problem. The script relies on saving camera settings for the different views in the queue (rather than just restoring the name of a saved view), specifically lens, camera x,y,z and target x,y,z. For some reason, in 2-point views, rhino shows the camera z and target z as always the same (even though they are obviously not the same - check it out, set your camera to two point and you'll see the z values are the same). so this script can't be rewritten for 2point without either a change in rhino or using named views instead of the queue.

              Is there a reason you can't use badger3d?
              emil mertzel
              vray4rhinoWiki

              Lookinglass Architecture and Design

              Comment


              • #22
                And while i'm wasting time, it looks like there are some bugs with two-point:
                http://www.chaosgroup.com/forums/vbu...ht=point+rhino
                I tried to implement the script Micha found here:
                http://wiki.mcneel.com/developer/scr...ndernamedviews
                and it works, but it does have the 2-point bug. Also, the named view can't have spaces in the name. just follow the directions on the link. if you want it in a button, enclose it within

                -_RunScript (
                --- insert script here----
                )

                but you also need to add the line

                RenderNamedViews

                right after the first line "Option Explicit"


                Good luck.
                emil mertzel
                vray4rhinoWiki

                Lookinglass Architecture and Design

                Comment


                • #23
                  Fooprobe! Thank you kindly for your replies!
                  Much appreciate it! Ah, the two point persp and VFB has an error! I will also try Badger and see if it is ok with the two point perspective and see.
                  Thank you for your help..! In the end, it works well with normal perspectives and it is a huge improvement!


                  Originally posted by fooprobe View Post
                  And while i'm wasting time, it looks like there are some bugs with two-point:
                  http://www.chaosgroup.com/forums/vbu...ht=point+rhino
                  I tried to implement the script Micha found here:
                  http://wiki.mcneel.com/developer/scr...ndernamedviews
                  and it works, but it does have the 2-point bug. Also, the named view can't have spaces in the name. just follow the directions on the link. if you want it in a button, enclose it within

                  -_RunScript (
                  --- insert script here----
                  )

                  but you also need to add the line

                  RenderNamedViews

                  right after the first line "Option Explicit"


                  Good luck.

                  Comment


                  • #24
                    I believe the two-point issue is a V-ray problem, i don't think it has anything to do with render queue or saved viewports. the script micha found is the best way to go, and when v-ray fixes the 2-point bug it will work great.
                    emil mertzel
                    vray4rhinoWiki

                    Lookinglass Architecture and Design

                    Comment

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