Announcement

Collapse
No announcement yet.

Heat Haze straight from render?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Heat Haze straight from render?

    Hi all

    Currently I create heat haze with a seperate Pflow render, then overlay that in my compositor and using various lens effects, blurs etc I create heat haze. Can Phoenix do this straight out of a render or would I still need to fake/cheat things in post?
    Kind Regards,
    Morne

  • #2
    Heat haze (MXS: heathaze, hhfactor) – Traces the ray changing its direction according to the gradient of the effects channel. Value=1 corresponds approximately to the normal heat haze in air caused by the temperature. If smoke or other channel is selected as source, you have to use bigger multiplier to achieve visible result.
    See http://www.spot3d.com/phoenix20/rendering.htm

    Comment


    • #3
      yes, phoenix produces heat haze directly
      ______________________________________________
      VRScans developer

      Comment


      • #4
        Man I like this thing more and more everyday. Wish a client need something for which I need Phoenix so I can have some fun
        Kind Regards,
        Morne

        Comment


        • #5
          Originally posted by instinct View Post
          wow cool
          Kind Regards,
          Morne

          Comment

          Working...
          X