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Vray Proxy and missing bump and displacement

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  • Vray Proxy and missing bump and displacement

    I am currently rendering a big scene that I could not render before using proxy.

    I have water in my scene and it seems to me that the displacement and bump on water texture is missing?!

    Is this a known issue with proxies?

    Thank you

  • #2
    Hello there,

    Displacement on Vray proxy is not supported at the moment - however bump textures should work normal.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Thanks for your reply
      Do you know when the fix is going to be release for the two-point perspective VFB and Rhino viewport offset issue?


      Originally posted by svetlozar_draganov View Post
      Hello there,

      Displacement on Vray proxy is not supported at the moment - however bump textures should work normal.

      Comment


      • #4
        Unfortunately we are not able to give any time range for this fix.
        The only thing that we can do is the change the priority of this request, but we need to know how urgent is this.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

        Comment


        • #5
          Thank you for the reply!

          I believe this is very urgent issue for those who uses vray especially in the field of architecture. Two point perspective renderings are very crucial in architectural visualization.
          Yes, please!


          Originally posted by svetlozar_draganov View Post
          Unfortunately we are not able to give any time range for this fix.
          The only thing that we can do is the change the priority of this request, but we need to know how urgent is this.

          Comment


          • #6
            You can use lens shift to turn your 3point into 2 point. You just don't get to see what it will look like in the viewport first, because it happens during the render in Vray, not in rhino. But do a quick test render to verify the composition and it's fine.
            emil mertzel
            vray4rhinoWiki

            Lookinglass Architecture and Design

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            • #7
              i am very glad that there is a way around this issue because I wanted to make a render with line drawing overlay.

              Could you kindly walk me through the process? I am not very familiar with the lens effects in vray. All I use really is the ISO value

              First, do I leave the rhino viewport at perspective or two pointperspective to begin with?

              Thanks Fooprobe!

              Originally posted by fooprobe View Post
              You can use lens shift to turn your 3point into 2 point. You just don't get to see what it will look like in the viewport first, because it happens during the render in Vray, not in rhino. But do a quick test render to verify the composition and it's fine.

              Comment


              • #8
                Use a 3pt persp window. Turn on physical camera. Change lens shift number to be non-zero, usually less than 1 unless you are really tilted. If it bends the lines the wrong way change to a negative number.
                emil mertzel
                vray4rhinoWiki

                Lookinglass Architecture and Design

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                • #9
                  And this button script from Gijs calculate the value:

                  -_RunScript (
                  Call guess_shift()
                  Sub guess_shift()
                  Dim view : view = rhino.CurrentView
                  If Not rhino.IsViewPerspective(view) Then
                  rhino.Print "can't calculate vertical shift for orthogonal views"
                  Exit Sub
                  End If
                  Dim cam : cam = rhino.ViewCameraTarget(view)(0)
                  Dim tar : tar = rhino.ViewCameraTarget(view)(1)
                  Dim cam_a : cam_a = cam
                  Dim tar_a : tar_a = tar
                  cam_a(2) = tar(2)
                  tar_a(2) = cam(2)
                  If rhino.Distance(cam, tar_a) = 0 Then Exit Sub

                  Dim shift:shift = rhino.Distance(cam, cam_a) / rhino.Distance(cam, tar_a)
                  If cam(2) > tar(2) Then
                  shift = -shift
                  End If
                  rhino.Print shift
                  End Sub
                  )
                  www.simulacrum.de - visualization for designer and architects

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                  • #10
                    Right! It's in your toolbar!
                    emil mertzel
                    vray4rhinoWiki

                    Lookinglass Architecture and Design

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