There is NoDecay options in Rectangle Light saying there is NO DECAY for this lightsource
nice... I got it and using it to add additional light to big scenes.
But using Omni and Spot Light i have following options:
Decay type:
Linear
Inverse
Inverse Squared
Documentations says - the first one gives "NO DECAY" - wtf?
It decays!!! Really slow but rendering big scenes - you can see it perfectly - but it decays...
Furthermore - manuals tells Inverse mode decays light brightness in LINEAR way wtf2??? What stays behind first option naming in this case?
Of course - i can get practical using difference using it myself - the first and second options are BOTH LINEAR for me - but with some coefficient.
But i'm teaching my students and walking around this particular options very careful trying to keep silence about this modes naming...
The same with SpotLight penumbra Angle Decay... - there are two methods - Linear and Cubic... I cannot clearly recognize this naming comparing render results.
Someone can make me clear in this issue?
Better - with some formulas or diagrams like
nice... I got it and using it to add additional light to big scenes.
But using Omni and Spot Light i have following options:
Decay type:
Linear
Inverse
Inverse Squared
Documentations says - the first one gives "NO DECAY" - wtf?
It decays!!! Really slow but rendering big scenes - you can see it perfectly - but it decays...
Furthermore - manuals tells Inverse mode decays light brightness in LINEAR way wtf2??? What stays behind first option naming in this case?
Of course - i can get practical using difference using it myself - the first and second options are BOTH LINEAR for me - but with some coefficient.
But i'm teaching my students and walking around this particular options very careful trying to keep silence about this modes naming...
The same with SpotLight penumbra Angle Decay... - there are two methods - Linear and Cubic... I cannot clearly recognize this naming comparing render results.
Someone can make me clear in this issue?
Better - with some formulas or diagrams like
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