hello I have a problem, I want to fill an object shaped map of the world, do not really know how to do it, the problem is, the edges leave sawtooth put an example
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Originally posted by nonuel View PostThanks but I want to get the paint effect the shape of the land, you know a better way to do it
in the most cases, the liquid is in contact with some geometry. this always lead to saw tooth-like liquid borders (this are just cells), but if the geometry is opaque, you can solve the problem pushing the geometry-liquid interface inside the geometr. the saw tooths still exist, but are hidden. to push the liquid to penetrate the geometry use inscribed voxel mode during the simulation, see the simulation panel. in your case the geometry is invisible and can't be used to hide the liquid tooths. however, you can cut off them using the same geometry as gizmo. put it in the gizmo slot and check "invert volume" to make the outside part visible______________________________________________
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