For a few days I've been trying to figure out how to get a perfectly settled volume of water. It seems that no matter how much you tweak the settings, there will always be some rippling, but I think I've found a workaround.
After reading Ivaylo Katev's explanation of gizmos, I thought they might be useful for this purpose. In the scene below, I used a hemispherical gizmo sized smaller than the fluid source object to occlude the ripples that would otherwise appear on the surface and underside of the liquid volume. The liquid has a chrome material applied to it to exaggerate any rippling.
As a comparison, the below image uses a bowl-shaped gizmo, with no horizontal geometry occluding the surface ripples. (Don't mind the different glass material.)
Am I on the right track here? Obviously this isn't an ideal solution, as the gizmo would have to be disabled or changed before any further rigid body or fluid interaction. Is there a way to set a keyframe that disables the gizmo?
Thanks!
After reading Ivaylo Katev's explanation of gizmos, I thought they might be useful for this purpose. In the scene below, I used a hemispherical gizmo sized smaller than the fluid source object to occlude the ripples that would otherwise appear on the surface and underside of the liquid volume. The liquid has a chrome material applied to it to exaggerate any rippling.
As a comparison, the below image uses a bowl-shaped gizmo, with no horizontal geometry occluding the surface ripples. (Don't mind the different glass material.)
Am I on the right track here? Obviously this isn't an ideal solution, as the gizmo would have to be disabled or changed before any further rigid body or fluid interaction. Is there a way to set a keyframe that disables the gizmo?
Thanks!
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