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  • #76
    Originally posted by Ivaylo Katev View Post
    btw seeing the break downs for some very experienced people, they use velocity/vorticity to make the water white. i should make some experiments....
    phoenix is able to export the vorticity, it's a hidden option. there is a parameter called "zmr" , when you set value 7 in it, the vorticity is exported into the smoke channel
    I will try this but for now I have to pause all this and I'm a little sad not to have my infinite ocean I hope to see a nightly that works before the end of my evaluation period.

    regards,

    olivier
    www.mirage-cg.com

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    • #77
      1- Good news for Phoenix. Regarding the problem I had on my i7 3930K crashing (P9X79 PRO mainboard), I updated the BIOS yesterday. I did some simulations while working on other projects (with mesh preview) and it simulated also over night, and no crash. So, it was probably a computer related problem, I hope it'll stay like this. I'll tell if I ever get a blue screen again.

      2- Now, I'm considering buying a Xeon E5-2687W. On Asus website it's said that this CPU is supported with latest BIOS, but some features might be not supported :/
      Does anybody use these CPU with this Board (P9X79 PRO) ? What kind of mainboards do you have ?

      3- Rendering the Ocean test scene on the i7 3930K takes 6m57 for one frame. Rendering with DR (added 4 i7920) it takes 5m14.... not very efficient... what is the explanation ?

      best regards,

      Olivier
      www.mirage-cg.com

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      • #78
        the main reason for inefficient DR is the big time for the preparation.
        - big cache size and big time to transport it
        - big time to build the mesh
        - big time to build the accelerating trees.
        see the vray log ant tell us the detailed time distribution, this means region rendering time and sequence rendering time
        ______________________________________________
        VRScans developer

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        • #79
          OK, thanks, I will check this.

          Here is a new simulation and render I made https://vimeo.com/88628396

          I'm quite disappointed with all this:
          - at bow, it doesn't seem very natural. The waves are too long stretching to stern.
          - foam pattern on the sides is not really nice, foam and splash size might be too big.
          - the foam that is near to the hull on each sides is very dense and doesn't look good.
          - the foam at stern is very strange. It doesn't seem to be moving. Everything at at stern looks very static.
          - and then we have the problem when foam goes out of grid with this breakline

          Do you think all this is mostly related to a scaling problem or grid definition ?

          best regards,

          Olivier
          www.mirage-cg.com

          Comment


          • #80
            i also noticed that the foam at stern is not moving with the expected speed. we have to investigate this, one possible reason is lack of air friction
            ______________________________________________
            VRScans developer

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            • #81
              yes, absolutely. I'm reviewing all my settings. I'm pretty sure there is a mess up with scaling.
              www.mirage-cg.com

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              • #82
                i will try to reproduce this effect and to dig into the reason.
                ______________________________________________
                VRScans developer

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                • #83
                  Hi,

                  I'm getting slowly a better foam pattern. I started from scratch yesterday, but I find the units in phoenix still confusing (grid size, cells/grid, foam/splash sizes, etc...)
                  Click image for larger version

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                  www.mirage-cg.com

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                  • #84
                    the most sizes and velocities used in phoenix are in scene units
                    ______________________________________________
                    VRScans developer

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                    • #85
                      New test: http://vimeo.com/88861935
                      I think foam pattern is now better but everything is a little exaggerated. I'm still on build from 17Feb. Is there something new in the builds ?

                      best regards,

                      Olivier
                      www.mirage-cg.com

                      Comment


                      • #86
                        the ocean bug is still not fixed, don't switch to new build
                        ______________________________________________
                        VRScans developer

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                        • #87
                          new test: https://vimeo.com/89097143

                          Look how the foam behaves at stern. I can send scene again if you would like to check if there is anything totally wrong in my settings.

                          best regards,

                          olivier

                          Edit: better quality here http://youtu.be/qmu_66m_WKU
                          Last edited by waaazoo; 14-03-2014, 07:45 AM.
                          www.mirage-cg.com

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                          • #88
                            getting really nice!

                            __________________________________________
                            www.strob.net

                            Explosion & smoke I did with PhoenixFD
                            Little Antman
                            See Iron Baby and other of my models on Turbosquid!
                            Some RnD involving PhoenixFD

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                            • #89
                              Thanks
                              I love your Iron Baby !

                              Doing a new test over the week-end. I hope to get something decent now...
                              www.mirage-cg.com

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                              • #90
                                Hi

                                How is it possible to create foam on the wavetops created by the displacement?

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