Is there an easy way to slow down/stop a simulation? I'm trying to replicate a common effect where a camera flies through the complex geometry generated by a splash of liquid, which is either stopped or moving at a very slow speed. Is this possible with phoenix? I got the impression that the SPF setting has something to do with it.
Announcement
Collapse
No announcement yet.
Pausing / slow-motion effect
Collapse
X
-
you can animate the simulation time scale factor, this is the best way in my opinion.
another option is to animate the input play speed, but this involves frame blending that is not always perfect. however, if you need fully stopped simulation, the usage of fixed input anim. index option is the best way (see the Anim. index parameter )______________________________________________
VRScans developer
-
So I tried animating the timescale to a low value, and while it does indeed slow down the simulation as expected, the simulation becomes less stable. It seems like the fluid starts to bounce around like it's boiling or something. Is there anything else I can adjust to correct this?
Comment
Comment