Hi all,
I am trying vray only for the dirt material but i have a big problem with that when i try to use it in render to textures.
I need to exclude certain objects and make others not to affect the result so I use the lists that come by default in VRayDirt material,
in normal render runs smoothly and the result is what is supposed to be, but in renderToTexture the list of excluded items and "Result affect" seems to be completely ignored, making everything affects everything.
can be done manually showing and hiding objects, rendering and then collecting all the images, but in large scenes like the one I'm working, it is not feasible to do it this way.
I wonder if it is some kind of bug (which can be solved in future versions) or simply not possible to consider these lists in RenderToTexture.
Greetings,
I am trying vray only for the dirt material but i have a big problem with that when i try to use it in render to textures.
I need to exclude certain objects and make others not to affect the result so I use the lists that come by default in VRayDirt material,
in normal render runs smoothly and the result is what is supposed to be, but in renderToTexture the list of excluded items and "Result affect" seems to be completely ignored, making everything affects everything.
can be done manually showing and hiding objects, rendering and then collecting all the images, but in large scenes like the one I'm working, it is not feasible to do it this way.
I wonder if it is some kind of bug (which can be solved in future versions) or simply not possible to consider these lists in RenderToTexture.
Greetings,
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