Maya Fluid is there a way to turn off the primary visibility?
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Hm, this is not implemented . There is a way though. But you need to use the Phoenix FD shader. Then write the following post-translate Python:
Code:from vray.utils import * sims=findByType("PhoenixFDSim") for sim in sims: sim.set("camera_visibility", 0)
V-Ray/PhoenixFD for Maya developer
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Thanks.
In this case, several of the containers can be applied selectively to do?
For example, the first fluid container "cast shadow" (primaty visibility off) only the second fluid from the container (primary visibility on) would be affected.
v-ray in the fast, high-quality rendering of fluid is very great. However, if "object property" control seems to be better.
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Actually, you can use the same approach with the post-translate callback to turn off primary visibility for the VolumeEnvironmentFog shader used for Maya fluids, even when you don't use Phoenix.
Best regards,
VladoI only act like I know everything, Rogers.
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Ah, yes. In case of the standard shader, the script will look like this:
Code:from vray.utils import * sims=findByType("EnvironmentFog") for sim in sims: sim.set("affect_camera", 0)
V-Ray/PhoenixFD for Maya developer
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