Good day forum, I'm a new user that's starting to get into Vray. I'm very curious about how Vray works but I'm having a hard time understanding it. I read everything I could about the software in the last few weeks and that's what I came up with:
1.Primary rays are traced by the Image Sampler, at least 1 per pixel (?). They check what objects are visible, bring back infos about materials, etc. From this "base image" the secondary effects will be calculated; from GI to Reflections to Antialias.
2.Secondary rays are traced from the intersection points of the Primary rays with the objects. They calculates GI, Refractions, Reflections, DOF, etc; the so-called "blurry effects".
-The max number of secondary rays that can be traced is set by the Subdivs settings found in various tabs of VRays.
-The adaptability of those rays is managed by the DMC Sampler.
-The first bounces are calculated by the Primary Engine; subsequent bounces are calculated by the Secondary Engine.
3.The Image Sampler can now add antialiasing to the complete image.
-Fixed will just sample every pixel according to a fixed value;
-Adaptive subds is adaptive, capable of oversampling and undersampling;
-Adaptive DMC for some reason is related not only to the shooting of Primary Rays and calculation of Antialiasing, but will also add a further degree of adaptability to Secondary rays; every Primary ray shot by this sampler will spawn a number of secondary rays that's equal to Max Subdivs setting (found in the DMC Sampler) divided by Subdivs setting of every secondary effects. Maybe this was designed to make an image sampler not only capable of tracing primary rays and antialiasing but also capable of dealing with secondary rays?
The other two samplers are completely detached from Secondary rays and from the DMC Sampler (?).
Did I got this right?
1.Primary rays are traced by the Image Sampler, at least 1 per pixel (?). They check what objects are visible, bring back infos about materials, etc. From this "base image" the secondary effects will be calculated; from GI to Reflections to Antialias.
2.Secondary rays are traced from the intersection points of the Primary rays with the objects. They calculates GI, Refractions, Reflections, DOF, etc; the so-called "blurry effects".
-The max number of secondary rays that can be traced is set by the Subdivs settings found in various tabs of VRays.
-The adaptability of those rays is managed by the DMC Sampler.
-The first bounces are calculated by the Primary Engine; subsequent bounces are calculated by the Secondary Engine.
3.The Image Sampler can now add antialiasing to the complete image.
-Fixed will just sample every pixel according to a fixed value;
-Adaptive subds is adaptive, capable of oversampling and undersampling;
-Adaptive DMC for some reason is related not only to the shooting of Primary Rays and calculation of Antialiasing, but will also add a further degree of adaptability to Secondary rays; every Primary ray shot by this sampler will spawn a number of secondary rays that's equal to Max Subdivs setting (found in the DMC Sampler) divided by Subdivs setting of every secondary effects. Maybe this was designed to make an image sampler not only capable of tracing primary rays and antialiasing but also capable of dealing with secondary rays?
The other two samplers are completely detached from Secondary rays and from the DMC Sampler (?).
Did I got this right?
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