Would Phoenix FD be a good solution to generate dust and smoke from shattered rigid body pieces breaking apart, like a wall crumbling.
I looked at some demos and didn't see anything similar to what I described.
If I was to try the demo version what would be a good way to setup a simulation like that? Meaning having smoke generate from rigid body movement and not emit from a source that's burning.
Thanks
I looked at some demos and didn't see anything similar to what I described.
If I was to try the demo version what would be a good way to setup a simulation like that? Meaning having smoke generate from rigid body movement and not emit from a source that's burning.
Thanks
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