Hello,
I am having some trouble baking out light maps for use in Unity. I am currently using the RawTotalLighting pass saved to .exr within unity, but the results are much too dark. It seems that unity requires the full float values (values above 1.0) from the light(s) to calculate correctly. Is it possible to save out the lighting information from vray with the full 32 bit float values for proper use in unity?
PS: I know it is possible to use a "LegacyShader" within unity, but it lacks features needed for the current project.
Vray For Maya: 2.3 EDU
I am having some trouble baking out light maps for use in Unity. I am currently using the RawTotalLighting pass saved to .exr within unity, but the results are much too dark. It seems that unity requires the full float values (values above 1.0) from the light(s) to calculate correctly. Is it possible to save out the lighting information from vray with the full 32 bit float values for proper use in unity?
PS: I know it is possible to use a "LegacyShader" within unity, but it lacks features needed for the current project.
Vray For Maya: 2.3 EDU
Comment