Can anyone give me some advice on what I am doing wrong here? If I render this model on my local machine, I get a good render. But, when I go to render across the network with distributed render, I can see the different buckets (see image).
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Distributed render problems?
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Update...
I determined that when I remove the environment map (in render settings), my distributed render is as expected.
New question is this, how do I specify an environment map (which is pointing to a bitmap HDRI image) so that my distributed renders work?
Additionally, I am working from a Mac, but the render farm is Windows-based.
Thanks!
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