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  • #16
    Check out this thread for the spashes: http://forums.chaosgroup.com/showthr...rid-boundaries
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      okay... I have another issue i am tryin to create a pool surface witch is overflowing from the front and the right side and im using a box as the top of the surface and with liquid source in brush mode with polygon id of 2 im letting the water flow and i excluded the walls of the pool from interaction so i can get the effect that i want ... i kinda get it , the only thing is that as a real water flowing im not gettin the effect of straight down falling water, it is shrinking right after falling from the box , so im asking is there a way to make it fall straight down without gettin this effect (its realistic but in my case i dont want that) and one more thing:
      I applied the ocean texture from the simulator for the liquid so i can get a good pool surface but when i try to see hows looking in the mesh mode i dont see any texture applied , also in render...
      Thanks alot in advance !

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      • #18
        not sure about the falling water, can you share a screenshot to see it, and a reference what you are trying to achieve?
        about the displacement - just adjust the wind speed. for good pool waves use value about 0.5 m
        ______________________________________________
        VRScans developer

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        • #19
          for the screenshot , right now im not able , im simulating , but if i get the same effect ill post it.
          Im trying to get this effect of the fallin water into the skimmer or whatever the name of the thing is that the water flows into it haha instead of fallin water straight down i get a little squeze right after getting out from the box and then spreading like it has to

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          • #20
            i think you have to enable the interaction with the walls
            ______________________________________________
            VRScans developer

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            • #21
              i tried , but i dont get any simulation in that case , idk why ?! ill try again tho.. ill post screenshot soon

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              • #22
                okay i got the effect that i want but the problem is that the water is moving too slow down towards the ground...

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                • #23
                  do you work in real size?
                  ______________________________________________
                  VRScans developer

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                  • #24
                    well i did meters yesterday , ill do centimeters today. I kinda got the effect that i want with solid mode and the simulator grid very close to the walls of the pool , now ill try in centimeters to see if its gonna be better

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                    • #25
                      well, meters or foots is just question of unit system, the size is important, not the unit system
                      ______________________________________________
                      VRScans developer

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                      • #26
                        yea real size

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                        • #27
                          can i send u the file to see whats wrong if theres a chance ?

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                          • #28
                            Originally posted by Nikolay9001 View Post
                            can i send u the file to see whats wrong if theres a chance ?
                            Yes, feel free to send it over to support@chaosgroup.com

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

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                            • #29
                              Okay ive got the effect , just have to fix the speed , only one thing ... Ive got something like cell-like surface on the falling water on the bottom and it doesnt look realistic , any help ?

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                              • #30
                                it's very easy to get grid artifacts when thin sheets are involved.
                                so, i suggest you to take a look to the attached scene, it is a very simple setup of that you are trying to do.
                                nightly build access is needed, because i;m using some features that are not present in the official build.
                                so, what causes the water to slide over the wall instead to fall directly? this is a force of cohesion that phoenix does not have directly. however it has a feature very similar to it, usually applied for morphing purposes, but very suitable for your case. i'm speaking about the attractive forces, this is the way to make your liquid to stick to the walls. see the attached scene. the liquid forms astable thin layer over the wall, however it is too uniform, perhaps some noise have to be added, or may be splash. first adjust it over this small test piece, then extend the simulator up to the needed size.
                                Attached Files
                                ______________________________________________
                                VRScans developer

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