im considering options for a project in which a car will thrash about in a muddy environment.
can phoenix handle thick claylike mud? lumpy stuff that leaves tyre prints, squeezes out from under the tyres, sticks to stuff, breaks into chunks etc...?
can it deal with fluids with variable viscosities throughout? maybe controlled by a procedural 3d texture? this would be great as i could get lumps of more solid claylike stuff and more runny elements that splash about, all interacting together... i expect this would be better as a number of sims, rather than all in one.
i guess im asking for long sim times whatever.
can phoenix handle thick claylike mud? lumpy stuff that leaves tyre prints, squeezes out from under the tyres, sticks to stuff, breaks into chunks etc...?
can it deal with fluids with variable viscosities throughout? maybe controlled by a procedural 3d texture? this would be great as i could get lumps of more solid claylike stuff and more runny elements that splash about, all interacting together... i expect this would be better as a number of sims, rather than all in one.
i guess im asking for long sim times whatever.
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