Hi there,
Got some issues with DOF using a zdpeth pass with NUKE's Zdefocus.
Got a simple scene: two area lights, a few models and a curved background plane, outputting with Vray to a 32-bit EXR scanline zip.
For the zdepth render element I tried the following settings:
Depth Black: 0
Depth White: 220
depth_clamp / filtering disabled
also tried with swiched black and white values, so:
Depth Black: 220
Depth White: 0
depth_clamp / filtering disabled
I tried different Zdefocus math settings, but with all settings I get an aliased DOF. (you can check the screenshot I upload.)
Also tried comping a double resolution version of the zdepth pass (using the Reformat node and trying its different filters) without succes. Results in the same aliasing.
I didn not try to seperate background and my models and then apply blur, because: if I render a zdepth-pass with Arnold it works fine. No aliasing at all. Because with Arnold I have to divide "1/zdepth" I figured that perhaps I'm doing something wrong with the Vray pass. Some sort of math/value issue.
Anyone got a clue here?
screenshots:
http://cdn.imghack.se/images/c46e975...a11415e45a.jpg
http://cdn.imghack.se/images/9407647...b6a310de28.jpg
http://cdn.imghack.se/images/28228db...4a3f4842e2.jpg
http://cdn.imghack.se/images/4923639...4cf270e27c.jpg
Got some issues with DOF using a zdpeth pass with NUKE's Zdefocus.
Got a simple scene: two area lights, a few models and a curved background plane, outputting with Vray to a 32-bit EXR scanline zip.
For the zdepth render element I tried the following settings:
Depth Black: 0
Depth White: 220
depth_clamp / filtering disabled
also tried with swiched black and white values, so:
Depth Black: 220
Depth White: 0
depth_clamp / filtering disabled
I tried different Zdefocus math settings, but with all settings I get an aliased DOF. (you can check the screenshot I upload.)
Also tried comping a double resolution version of the zdepth pass (using the Reformat node and trying its different filters) without succes. Results in the same aliasing.
I didn not try to seperate background and my models and then apply blur, because: if I render a zdepth-pass with Arnold it works fine. No aliasing at all. Because with Arnold I have to divide "1/zdepth" I figured that perhaps I'm doing something wrong with the Vray pass. Some sort of math/value issue.
Anyone got a clue here?
screenshots:
http://cdn.imghack.se/images/c46e975...a11415e45a.jpg
http://cdn.imghack.se/images/9407647...b6a310de28.jpg
http://cdn.imghack.se/images/28228db...4a3f4842e2.jpg
http://cdn.imghack.se/images/4923639...4cf270e27c.jpg
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