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Convert water to proxy or polygon?

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  • Convert water to proxy or polygon?

    Just a quick question

    Once I've done a simulation for a river with flowing water or a spraying fountain, is there a way to export this as an animated proxy or poly object? Or does all the "magic" only happen at render time?

    I should add that last time I tried it out, it was still in beta, so not sure of current capabilities...
    Kind Regards,
    Morne

  • #2
    we have a mesher already, the render time surface is still kept as an option, but the mesher is faster and it can be treated as any regular mesh
    ______________________________________________
    VRScans developer

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    • #3
      so then could I export or save that and open and render it on a different pc that doesnt have the phoenix fd plugin?
      Kind Regards,
      Morne

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      • #4
        yes, i think you can.
        ______________________________________________
        VRScans developer

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        • #5
          Originally posted by Ivaylo Katev View Post
          we have a mesher already, the render time surface is still kept as an option, but the mesher is faster and it can be treated as any regular mesh
          Hallo, could you please inform about the mesher ? Is it so powerfull as Thinkbox "Frost"? And if no - what about the future ? Thx.

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          • #6
            You have to enable "show mesh" in the preview rollout, so the mesh will be built in the viewport, and then you should be able to do with it anything you can do with a regular max mesh
            This counts only for the grid though, particles are currently not meshed, but you can export them to krakatoa prt files form the right-click "export prt" option.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Originally posted by a0121536 View Post
              You have to enable "show mesh" in the preview rollout, so the mesh will be built in the viewport, and then you should be able to do with it anything you can do with a regular max mesh
              This counts only for the grid though, particles are currently not meshed, but you can export them to krakatoa prt files form the right-click "export prt" option.
              Thank you for the answer. And what for exapmle we can do with max-mesh ? In Frost we can mesh particles as "anisotropic" - its very cool for liquids. Can we do it also for the Phoenix ? Cause I understood that Phoenix mesher has not enough preferences, isn't (to do smsth with Phoenix "mesh" it have to convert to Editable Poly? - but where will be fluid animation ? - is it gone ?

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              • #8
                yes, if you convert to editable poly, the animation is gone.
                ______________________________________________
                VRScans developer

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                • #9
                  Also, what kind of options do you need? We will add them to our TODO list.
                  Svetlin Nikolov, Ex Phoenix team lead

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