Thanks, looking forward to it!
I tried using the context and changing the sample point with setRay() or spawnNewContext from the context and setting the ray on that, but it never seemed to give the results of actually sampling the UV point specified.
So I wonder what the correct workaround is.
I tried using the context and changing the sample point with setRay() or spawnNewContext from the context and setting the ray on that, but it never seemed to give the results of actually sampling the UV point specified.
So I wonder what the correct workaround is.
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