Is it possible to safe the Primary Image Samples in Deep Pixels?
For example I render a Scene with Fixed Rate by 4 Subdivisions. That mean every Pixel will be calculated 16 times.
But in the saved Image I get only 1 RBG value per pixel. It would be greate to get a Deep Image with 16 RBG Values per Pixels instead.
This would be a way to render passes like UV, Normal or WorldPosition and still getting real Antialiasing.
At the moment is the only alteritive to render extremly high resolutions.
It would also be possible to controll the Antialiasing Interpolation in the Post.
Is there any way to achiev that in Vray 3.0? I tried a lot but I don't think it's possible at the moment.
For example I render a Scene with Fixed Rate by 4 Subdivisions. That mean every Pixel will be calculated 16 times.
But in the saved Image I get only 1 RBG value per pixel. It would be greate to get a Deep Image with 16 RBG Values per Pixels instead.
This would be a way to render passes like UV, Normal or WorldPosition and still getting real Antialiasing.
At the moment is the only alteritive to render extremly high resolutions.
It would also be possible to controll the Antialiasing Interpolation in the Post.
Is there any way to achiev that in Vray 3.0? I tried a lot but I don't think it's possible at the moment.
Comment