Originally posted by Vincit
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2 - tiled exr worked, although in large production scenes i still see the method of converting to tiled exr and reapplying the textures on complicated shader networks with the current workflow as non practical especially when you have hundreds of textures, something like arnolds tx converter /manager within max would do great!
3 - Tiled exr on 32 bit as well as 16 bit produced slightly different gamma results vs the original texture file, this was critical and gave us a pause, ( can someone shed light on this?).
from our side It's still a little bit confusing regarding its pros and cons when it comes to vray , Vray is so far crunching through the scenes but it does suffer on displacements with many 8K 32 bit maps with rams over flooding, we hoped to test the tiled exrs here in the hopes to optimize things for the engine, I will also try to look into the tx converter but the workflow regarding these converters is so spread out that its a little discouraging and time consuming method, its when custom tools creation become necessary.
Best regrds,
Vlado
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