Hi guys,
My name is Antonio Neto the creator of the V-Ray shader replica for Mari. (For those who don't know about the project, here a old article about it: http://lesterbanks.com/2014/04/arnold-shader-for-mari/ the V-Ray demo video is on the bottom of the Lester banks page)
I'd like to say that Stuart Tozer(creator of the exporter script for Maya) and I are looking into how 3ds Max is using python now a days, so we could create an exporter of the V-Ray shader replica from Mari to 3ds Max 2014 and beyond. Keep in mind we are not Max user, and our time is limited, so we could not say for now when it will be ready. Also, we are having a talk with The Foundry to make our shaders and exporter script shipped with Mari in future.
For now I'd like to share a personal project that I was working on using Mari, V-Ray and Maya. http://paintmore.co.uk/viewtopic.php?f=8&t=1680&start=0
Best regards,
Antonio Neto.
My name is Antonio Neto the creator of the V-Ray shader replica for Mari. (For those who don't know about the project, here a old article about it: http://lesterbanks.com/2014/04/arnold-shader-for-mari/ the V-Ray demo video is on the bottom of the Lester banks page)
I'd like to say that Stuart Tozer(creator of the exporter script for Maya) and I are looking into how 3ds Max is using python now a days, so we could create an exporter of the V-Ray shader replica from Mari to 3ds Max 2014 and beyond. Keep in mind we are not Max user, and our time is limited, so we could not say for now when it will be ready. Also, we are having a talk with The Foundry to make our shaders and exporter script shipped with Mari in future.
For now I'd like to share a personal project that I was working on using Mari, V-Ray and Maya. http://paintmore.co.uk/viewtopic.php?f=8&t=1680&start=0
Best regards,
Antonio Neto.
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