Hello guys,
I have been testing Phoenix for couple of weeks and i have a few questions:
1 -I noticed render times come to a halt when rendering foam+Splashes (bubble + splash mode) and Liquid mesh with vray Refraction liquid material on it, As soon as the Refraction material is applied on the mesh the render takes ages, is there something wrong i'm doing here? i am using vray 3 in max 2014.
2 - naturally this leads me to think of multiple passes for compositing, after the simulation I want to render the splashes and Foam separately from the mesh, I can't find a way to have control over the individual elements, where can i disable the foam/splash vs the liquid during rendertime or hide them and then render them out separately.
3 - one last thing keeping the above in mind, I would like to render the main liquid body mesh +the reflection pass of the foam and splashes, and then render out the foam+splashes without the liquid body mesh, its important to have the subtle reflections/shadow pass of the foam onto the liquid rendered together or as a pass to help with proper compositing.
your help is much appreciated!
Thank you
I have been testing Phoenix for couple of weeks and i have a few questions:
1 -I noticed render times come to a halt when rendering foam+Splashes (bubble + splash mode) and Liquid mesh with vray Refraction liquid material on it, As soon as the Refraction material is applied on the mesh the render takes ages, is there something wrong i'm doing here? i am using vray 3 in max 2014.
2 - naturally this leads me to think of multiple passes for compositing, after the simulation I want to render the splashes and Foam separately from the mesh, I can't find a way to have control over the individual elements, where can i disable the foam/splash vs the liquid during rendertime or hide them and then render them out separately.
3 - one last thing keeping the above in mind, I would like to render the main liquid body mesh +the reflection pass of the foam and splashes, and then render out the foam+splashes without the liquid body mesh, its important to have the subtle reflections/shadow pass of the foam onto the liquid rendered together or as a pass to help with proper compositing.
your help is much appreciated!
Thank you
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