Hello,
Is it possible to limit the effect of forces only to certain designated areas?
For example:
-I generate a fire, that produces rising smoke.
-The smoke drifts away after it reaches a certain height - by the influence of wind.
-If I create the wind however, the whole cage is affected. The lower parts get blown away by the wind, too - even when the flames are surrounded by obstacle geometry, like a torus-shaped wall.
-A decay of the wind is no solution, since it's blowing from the side. What I'd like to do is create a zone of influence for the wind -regardless of it's pushing direction. I was thinking of the cascade effect as a work-around, but first wanted to ask - is there any straight solution to accomplish this in Phoenix?
Would be thankful for suggestions!
Is it possible to limit the effect of forces only to certain designated areas?
For example:
-I generate a fire, that produces rising smoke.
-The smoke drifts away after it reaches a certain height - by the influence of wind.
-If I create the wind however, the whole cage is affected. The lower parts get blown away by the wind, too - even when the flames are surrounded by obstacle geometry, like a torus-shaped wall.
-A decay of the wind is no solution, since it's blowing from the side. What I'd like to do is create a zone of influence for the wind -regardless of it's pushing direction. I was thinking of the cascade effect as a work-around, but first wanted to ask - is there any straight solution to accomplish this in Phoenix?
Would be thankful for suggestions!
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