Hello,
I have a simple ramp acting as a mask for 2 materials, as you can see from the image below that it works fine on the default max blend shader, however same thing applied to vray blend material and i get pure black with no refraction taking place, am i missing a step?
one last note: i can't use max's default blend because i plan to use vray skin sss/fast sss material which doesn't seem compatible with the default max blend shader as well.
I have a simple ramp acting as a mask for 2 materials, as you can see from the image below that it works fine on the default max blend shader, however same thing applied to vray blend material and i get pure black with no refraction taking place, am i missing a step?
one last note: i can't use max's default blend because i plan to use vray skin sss/fast sss material which doesn't seem compatible with the default max blend shader as well.
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