Hello again,
Raytrace mode seems to be behaving similar to the "raytraced refractive" in the prepass mode, when we want it to behave as a "solid", the image below ( a sphere with a cylinder inside) shows the solid render done in prepass mode which is how I want the raytrace to behave, the raytrace mode is refracting the cylinder inside the sphere.
This makes any kind of skin setup in raytrace mode very problematic, is this a common issue or am missing a step?
For now we will be sticking to prepass mode for our tests since raytrace seems to have other issues as well mentioned in previous threads.
Raytrace mode seems to be behaving similar to the "raytraced refractive" in the prepass mode, when we want it to behave as a "solid", the image below ( a sphere with a cylinder inside) shows the solid render done in prepass mode which is how I want the raytrace to behave, the raytrace mode is refracting the cylinder inside the sphere.
This makes any kind of skin setup in raytrace mode very problematic, is this a common issue or am missing a step?
For now we will be sticking to prepass mode for our tests since raytrace seems to have other issues as well mentioned in previous threads.
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