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Theoretical: Phoenix FD and rain?

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  • #16
    Hey Luis, in the end I did it in Particle Flow in 3ds Max. I was able to get the splashes on a flat object such as a ground puddle by just dropping particles, but on curved surfaces I had to cheat with particle flow.

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    • #17
      Hey,

      Just had a similar question in another forum, please check if it helps: https://forums.chaosgroup.com/forum/...-low-cpu-usage

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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