You are probably already aware of the problem:
When I turn on a render gizmo in the Rendering tab, PhoenixFD will not handle Self Illumination. It simply will be disregarded. If I turn the gizmo off again. The simulated explosion will shine again like a charme. So whats the matter with this little Gizmo sabotaging the entire Lightraycasting?
I am using official PhoenixFD 2.2.
Thanks!
Chr
When I turn on a render gizmo in the Rendering tab, PhoenixFD will not handle Self Illumination. It simply will be disregarded. If I turn the gizmo off again. The simulated explosion will shine again like a charme. So whats the matter with this little Gizmo sabotaging the entire Lightraycasting?
I am using official PhoenixFD 2.2.
Thanks!
Chr
Comment