Hello,
I know there are multiple threads out there outlining some of the SSS issues, I wanted to compile my tests and put them all under one thread, I hope this helps.
It has been quite some testing time and I found myself not being able to choose one single method from the current SSS settings in Vray 3.0 which would get me to the desired final results since every option gives pros and cons in such a way that it has been a pain to choose one and get it to look right all the way within the context of the scene (which includes animated characters faces etc.), so far from what i gather the only half baked option left to choose from which somewhat works is the pre-pass mode with scatter gi off but this as mentioned below has some major "look" issues on complex objects lit with GI, making darker shadow areas as well as subtle displacement areas seem incorrectly lit as compared to itself as well as nearby correctly lit non SSS objects, which forces us to use unpleasant workarounds.
It would be great to know if progress is being made on fixing these issues and if so how soon do you guys think we could see a release with at least some of these major issues fixed? a few months-weeks?, any info regarding time would be greatly helpful if possible, reason I ask is because we will be migrating from another render engine to Vray very soon for our work, however such current issues with SSS are kinda scary in production for us .
Thank you for your constant support and effort!
All the following tests where done using Skin SSS and latest Vray 3 Demo version running on 3ds max 2014:
I know there are multiple threads out there outlining some of the SSS issues, I wanted to compile my tests and put them all under one thread, I hope this helps.
It has been quite some testing time and I found myself not being able to choose one single method from the current SSS settings in Vray 3.0 which would get me to the desired final results since every option gives pros and cons in such a way that it has been a pain to choose one and get it to look right all the way within the context of the scene (which includes animated characters faces etc.), so far from what i gather the only half baked option left to choose from which somewhat works is the pre-pass mode with scatter gi off but this as mentioned below has some major "look" issues on complex objects lit with GI, making darker shadow areas as well as subtle displacement areas seem incorrectly lit as compared to itself as well as nearby correctly lit non SSS objects, which forces us to use unpleasant workarounds.
It would be great to know if progress is being made on fixing these issues and if so how soon do you guys think we could see a release with at least some of these major issues fixed? a few months-weeks?, any info regarding time would be greatly helpful if possible, reason I ask is because we will be migrating from another render engine to Vray very soon for our work, however such current issues with SSS are kinda scary in production for us .
Thank you for your constant support and effort!
All the following tests where done using Skin SSS and latest Vray 3 Demo version running on 3ds max 2014:
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