Hey,
I'm kind of having a problem and do not know how to solve it.
I'm trying to render an animation, about 7000 frames long. It is a fly-through, so no moving objects. It is an architectural animation, contains both interior and exterior scenes, however, the camera movement is continous, flying through the buildings, so I'd like to make it with one sequence. I'm using LC+Irrmap, Brute force would take too long. Due to the interior-exterior scene, I'm using VRaySun and a Dome Light, the dome light is set to "save with irradiance map" to achieve a faster rendering.
I saved the prepasses to file, (used 20000 subdivs for Light Cache, set to Fly-through, every 10th frame, Irradiance map is set to multiframe incremental, Medium-animation, 50 subdivs). When I load the prepasses, and render an interior frame, there are light "patches", mostly at the connection of geometry ("light leaking?"). Although the geometry has no gaps between.
Tried also to render just one interior part, about 400 frames long. LC is set to 5000 subdivs, every 10th frame. The light leaking is still on.
What causes it, and how do I get rid of it?
Thanks you for any suggestions!
I'm kind of having a problem and do not know how to solve it.
I'm trying to render an animation, about 7000 frames long. It is a fly-through, so no moving objects. It is an architectural animation, contains both interior and exterior scenes, however, the camera movement is continous, flying through the buildings, so I'd like to make it with one sequence. I'm using LC+Irrmap, Brute force would take too long. Due to the interior-exterior scene, I'm using VRaySun and a Dome Light, the dome light is set to "save with irradiance map" to achieve a faster rendering.
I saved the prepasses to file, (used 20000 subdivs for Light Cache, set to Fly-through, every 10th frame, Irradiance map is set to multiframe incremental, Medium-animation, 50 subdivs). When I load the prepasses, and render an interior frame, there are light "patches", mostly at the connection of geometry ("light leaking?"). Although the geometry has no gaps between.
Tried also to render just one interior part, about 400 frames long. LC is set to 5000 subdivs, every 10th frame. The light leaking is still on.
What causes it, and how do I get rid of it?
Thanks you for any suggestions!
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