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Splashes and foam: what difference between?

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  • #16
    more splashes:

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    • #17
      Originally posted by verbmeister View Post
      Thanks, Ivaylo, it is too smoth without real splashes, isn't it?
      not sure what you mean, perhaps the droplets in the air? don't carry about them, they are easily achievable.
      let me explain about the most important (in my opinion) detail in your goal. you are trying to create a kind of splash that has droplets and some thin sheets of liquid. exactly such kind of simulations are pushing us to add particle based solver in phoenix. the problem with the grid is that when the sheets become thinner and thinner they start to break at some point. and in the grid simulation they break along the axes, getting very unnatural appearance. to get rid of this you need huge grid resolution, that leads to very long simulation times.that's why i mentioned the particle based solver, despite the fact that is still not accessible for the users. it's not a secret or such, we just try to prevent the infinite bug reports that will be caused if we open it. so, if you are a customer, and if you really need this, we can give you a build to make experiments.
      ______________________________________________
      VRScans developer

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      • #18
        Dear Ivaylo, Thank you for your comments and explanation. I just try your product as potential customer with Phoenix demo. Yes, I need it for those splash simulations and now select wich of products will be comfortable to me: Phoenix FD (inside 3dsMAX that very usefull in a singe environment), or Realflow (that has splashes for the default, but another programm).

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        • #19
          well, as i said our particle solver is still under construction, but we allow the customers to use newly developed features, so keep this in mind when you decide.
          ______________________________________________
          VRScans developer

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          • #20
            Greetings Ivaylo,
            I am a customer, and would like very much to try your particle solver for testing. I have used Glu3d before and switched to Phoenix with great success.
            Now I need to simulate coarse and fine water spray from an industrial rotary nozzle under pressure, over 100 gallons per minute. Not very practical with grid solution.
            Hoping you will consider to let me try it.
            Thanks,
            Ron Porter

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            • #21
              Hi Ron, ask the support for nightly build access, and i will tell you how to set the simulator in flip mode.
              ______________________________________________
              VRScans developer

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              • #22
                does that mean it's already in with something like the 'showcalcphase' trick vlado had hidden for caustics? I'd be interested in seeing what it can do.
                Last edited by Neilg; 05-10-2014, 04:16 AM.

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                • #23
                  Thanks Ivaylo,
                  I have nightly build 25028. My email is rporter8555@yahoo.com.
                  Ron Porter

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                  • #24
                    Originally posted by Neilg View Post
                    does that mean it's already in with something like the 'showcalcphase' trick vlado had hidden for caustics? I'd be interested in seeing what it can do.
                    yes, some kind of that we will open it for the nightly users when the major features are supported.
                    ______________________________________________
                    VRScans developer

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