Hi all - I'm messing around with the Ocean shader after seeing PG's post on his blog. Great stuff!
I've run into two issues:
1 - I'd really like to use this as a normal map but I don't seem to be getting predictable results. Does anyone have any input on this? At best I end up getting kind of a blurry noise map. I saw another post on this but it just mentioned how displacement generally optimizes things - even still, I'd like to move away from displacement and use a vrayplane.
2 - What's the best way to adjust scale on this? I got some nice results but when I imported it into a scene with actual architectural elements I'm having trouble controlling scale. I tweak the 'tiling' but without much\any effect.
Thanks for any tips,
Dan
I've run into two issues:
1 - I'd really like to use this as a normal map but I don't seem to be getting predictable results. Does anyone have any input on this? At best I end up getting kind of a blurry noise map. I saw another post on this but it just mentioned how displacement generally optimizes things - even still, I'd like to move away from displacement and use a vrayplane.
2 - What's the best way to adjust scale on this? I got some nice results but when I imported it into a scene with actual architectural elements I'm having trouble controlling scale. I tweak the 'tiling' but without much\any effect.
Thanks for any tips,
Dan
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