If we've overlooked something, apologies..
When we sim a localized area of water with 'adaptive' enabled, the height of the displaced water as compared to the displacement level changes so that they no longer line up. Here is an example of adaptive OFF (left side) and then ON (right side).
This example was started with the ship sample scene and then converted to a simple 'object tossed into water' splash scene. We've turned on adaptive so the Z+ extents of the sim box would change depending on how far the water mesh reached. Settings that don't resolve it: Extra margin: 0, high step count (currently at 1), much higher resolution grid.
Thanks!
When we sim a localized area of water with 'adaptive' enabled, the height of the displaced water as compared to the displacement level changes so that they no longer line up. Here is an example of adaptive OFF (left side) and then ON (right side).
This example was started with the ship sample scene and then converted to a simple 'object tossed into water' splash scene. We've turned on adaptive so the Z+ extents of the sim box would change depending on how far the water mesh reached. Settings that don't resolve it: Extra margin: 0, high step count (currently at 1), much higher resolution grid.
Thanks!
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