Hello,
New here so apologize in advance but I have searched the forum and watched as many tutorials as I can find to not ask a redundant question...
I am simulating a fire growing from a fuel tank on a vehicle that encompasses the entire vehicle. I am working with a fire expert so the results need to be as physically accurate as possible. Working with the expert I have created a series of maps in Mudbox to define the area of discharge over time on the geometry. I then tried animating mix maps in 3dsMax. That yielded a sharp 'pop' in the transition despite the transitions animated over several seconds? So I thought it was maybe a mix map 3dsMax issue and then took the maps into After Effects and animated the transitions and rendered out an image stream. I got the same results of very sharp transitions.
I am suspecting that Phoenix discharge map only works on pure white and black values and my maps may need to change to not have any gray values?
Thank you for any help you can offer.
New here so apologize in advance but I have searched the forum and watched as many tutorials as I can find to not ask a redundant question...
I am simulating a fire growing from a fuel tank on a vehicle that encompasses the entire vehicle. I am working with a fire expert so the results need to be as physically accurate as possible. Working with the expert I have created a series of maps in Mudbox to define the area of discharge over time on the geometry. I then tried animating mix maps in 3dsMax. That yielded a sharp 'pop' in the transition despite the transitions animated over several seconds? So I thought it was maybe a mix map 3dsMax issue and then took the maps into After Effects and animated the transitions and rendered out an image stream. I got the same results of very sharp transitions.
I am suspecting that Phoenix discharge map only works on pure white and black values and my maps may need to change to not have any gray values?
Thank you for any help you can offer.
Comment