Hello, below is test to get shadow pass but problem is object are also included in alpha of both shadow & matteShadow pass.
And what i want is, only alpha of shadow (i.e No objects & other stuff) like what we do using useBackground shader.
I also tried with VRayMtlWrapper by putting
Alpha contribution= -1, MateSurface=On, Shadow=On & Affect Alpha=On and apply to every object
then i got totally blackout.
And what i want is, only alpha of shadow (i.e No objects & other stuff) like what we do using useBackground shader.
I also tried with VRayMtlWrapper by putting
Alpha contribution= -1, MateSurface=On, Shadow=On & Affect Alpha=On and apply to every object
then i got totally blackout.
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