Hello,
I would like to discuss on how to go about achieving strong stormy seas with Phoenix,
Version: 2,2 currently using nightly builds.
The issue i constantly face is that i would like to use phoenix ocean tex to displace the surface while at the same time having it influence the liquid surface simulation creating foam and splashes and interactions with other objects from large waves, (similar to the turbulance helper for phoenix) but intead of just procedural noise a texture input? at this stage displacements are only working as a simple add on render time only, this causes issues with foam previously created on simulation level and when larger waves come in, the foam and splashes aren't influenced at all and sometimes end up lost beneath them or floating above them in the air, which doesn't help on anything with slightly larger or deeper waves involved.
Is there a way to displace the surface of the ocean with Ocean tex or even custom maps for further control?
Lastly i've been trying the latest flip solver, it is a great boost in flexibility speed and predictability, perhaps this solver plus some kind of a wave generator could be best for such kind of simulations?
Thanks,
I would like to discuss on how to go about achieving strong stormy seas with Phoenix,
Version: 2,2 currently using nightly builds.
The issue i constantly face is that i would like to use phoenix ocean tex to displace the surface while at the same time having it influence the liquid surface simulation creating foam and splashes and interactions with other objects from large waves, (similar to the turbulance helper for phoenix) but intead of just procedural noise a texture input? at this stage displacements are only working as a simple add on render time only, this causes issues with foam previously created on simulation level and when larger waves come in, the foam and splashes aren't influenced at all and sometimes end up lost beneath them or floating above them in the air, which doesn't help on anything with slightly larger or deeper waves involved.
Is there a way to displace the surface of the ocean with Ocean tex or even custom maps for further control?
Lastly i've been trying the latest flip solver, it is a great boost in flexibility speed and predictability, perhaps this solver plus some kind of a wave generator could be best for such kind of simulations?
Thanks,
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