Hi
I am facing problem with white(almost white )walls and ceiling. They are overridden by sort of color that comes from floor(I attached renders). I don't want that
In version of v ray 1.5 or 2.0 there was an option in Material Editor in Maps section called GI so I could solve it with this manners however in new v ray I can not find this option anymore. To solve this(I didn't attach render after solving) I changed in v ray options in Indirect Illumination(GI), post-processing->saturation to 0.3. Is there any other way to solve it? Does saturation from post-processing effect all colors and materials(if so I didn't notice that)? To me changing saturation if it works the same as in PS doesn't sound like proper solution. Where is GI map option in materials properties?
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