Hi,
I want basically to fade out smoothly toon lines on some part of a mesh.
I've run some tests with a simple sphere and cube :
- I've applied a planar x uv on both geometries.
- I've linked a ramp (smooth gradient between pure black and pure white) to the Opacity Map input of the VRayToon node.
It didn't work : Lines still appear on parts of the objects that are suposed to be pure black with the ramp, regarding to the camera point of view.
(When I move the camera, sometimes it seems to work fine and other time not)
I've made some other tests with the Line Width input, and with a black and white 8bit bitmap map instead of the ramp : sames results.
Do you have ideas to achieve this with VRay ? is VRayToon able to do this ?
Thanks.
Regards,
L.R.
I want basically to fade out smoothly toon lines on some part of a mesh.
I've run some tests with a simple sphere and cube :
- I've applied a planar x uv on both geometries.
- I've linked a ramp (smooth gradient between pure black and pure white) to the Opacity Map input of the VRayToon node.
It didn't work : Lines still appear on parts of the objects that are suposed to be pure black with the ramp, regarding to the camera point of view.
(When I move the camera, sometimes it seems to work fine and other time not)
I've made some other tests with the Line Width input, and with a black and white 8bit bitmap map instead of the ramp : sames results.
Do you have ideas to achieve this with VRay ? is VRayToon able to do this ?
Thanks.
Regards,
L.R.
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