Hi guys!!
So heres the deal, i have got a huge travelling that ranges from 0 to 6000 in the Y-Axis. I've got around 20 V-Ray Rectangular Lights that have their intensity multiplier from 150 to 450 and have a size of 4 by 4 (UV). The scene is rich in geometry. Thing is it takes ages to render and i have been trying to solve this for the past 4h or so in vain.
How can i optimize vray fog?
How can i have a fog height of 6000 and still keep my fog render times healthy?
What are the things that make fog heavy?
How do the parameters of Density and Distance influence render time?
How does geometry influence it?
How do lights influence it?
Thank you very much!
Ceph
So heres the deal, i have got a huge travelling that ranges from 0 to 6000 in the Y-Axis. I've got around 20 V-Ray Rectangular Lights that have their intensity multiplier from 150 to 450 and have a size of 4 by 4 (UV). The scene is rich in geometry. Thing is it takes ages to render and i have been trying to solve this for the past 4h or so in vain.
How can i optimize vray fog?
How can i have a fog height of 6000 and still keep my fog render times healthy?
What are the things that make fog heavy?
How do the parameters of Density and Distance influence render time?
How does geometry influence it?
How do lights influence it?
Thank you very much!
Ceph
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